Answer by Art 1
Could you instantiate each object 'differently', meaning, assign a unique name to it, or attach data on a script that would uniquely identify it (perhaps serial numbering by order of creation,...
View ArticleAnswer by DaveA
Try this: http://unity3d.com/support/documentation/ScriptReference/Object.GetInstanceID.html
View ArticleAnswer by KristianHJ
Old post, I know. Just wanted to mention a tool I've created to do exactly this. You can even choose at runtime which instance to debug (And even which property)...
View ArticleAnswer by Art 1
Could you instantiate each object 'differently', meaning, assign a unique name to it, or attach data on a script that would uniquely identify it (perhaps serial numbering by order of creation,...
View ArticleAnswer by DaveA
Try this: http://unity3d.com/support/documentation/ScriptReference/Object.GetInstanceID.html
View ArticleAnswer by KristianHJ
Old post, I know. Just wanted to mention a tool I've created to do exactly this. You can even choose at runtime which instance to debug (And even which property)...
View Article
More Pages to Explore .....